Florian Hartwynn
Four years after Kao's arrival on the isolated island of Tistrofel, King Bonduc Hartwynn took ill shortly after the Battle Kings Tournament. He had been the reigning champion for four consecutive years. Unwed, but having been excessively promiscuous throughout his fifteen year rule, the king sent word throughout the land and opened his doors to those that would claim to be an heir of his. Of the hundreds that arrived, he legitimized sixteen, but allowed twenty-four to participate, as there were eight of which he was unsure. He still proclaimed another thirty as illegitimate heirs and possibly his children, but they were not allowed to participate in his tournament. With Kao's support, Bonduc held a semi-private tournament in the same fashion as the Battle Kings tournament. Florian was one of the uncertain heirs when he won and was immediately legitimized. Bonduc believed that whomever won, must surely be a son of his. Florian is indeed his heir. However, he wanted more than just to live in the shadow of his father, he wanted the Heart Crown. As the seat of Tistrofel for four years, the Heart Crown ruled the world. All laws in the land needed the King of Hearts' approval, and Florian wanted that power, so he evolved a plan to end Bonduc Hartwynn's reign. King Bonduc Hartwynn was frail by the time the fifth Battle Kings Tournament was held and he lost miserably. Florian's poison worked way better than he could have ever planned. Floridan fooled everyone. The kingdom believe he is the righteous man he claims to be.
Florian is 6'2" tall and weighs 200 lbs. His weapon, Fealltóir is a mighty bastard sword and he wears the fabled Volcanic Plate armor.
Florian is 6'2" tall and weighs 200 lbs. His weapon, Fealltóir is a mighty bastard sword and he wears the fabled Volcanic Plate armor.
Thoughtful Strategies - The King of Hearts
Trait: The People's Champion: Florian begins with 18 HP, unlike the other kings who begin with only 12. Also, whenever he is forced to yield a banner, he will reset his HP to 18. During the positive effects (+FX) stage of his turn, every round, Florian is able to choose to regenerate (heal) 3 HP or add a Blood Marker to his throne.
Key Strategy: Damage Dealer: Using blood markers to add damage to your standard attacks can be greatly beneficial, particularly if you wish to attempt to cycle your power gems. If used in conjunction with your Bloodstrike ability, you will gain +3 per blood marker used, instead of the +2, gain an additional 1d6+1 damage and even heal 6 HP if you cause HP loss. Use them to get power crystals. Try to focus your attacks on weaker opponents to make sure you get those overkill power crystals and cycle your bloodstrike so you can keep adding blood markers, instead of regenerating.
Key Strategy: Quiet Healer: A quiet king can be an effective king. This strategy entails sitting back and biding your time. Slowly build your HP and blood markers up without aggressively targeting anyone. Around round 3, feel free to use Sanctify to build your blood markers and HP even quicker to have them on standby for when your opponents eventually turn on you. Gather a Heart Shield for safety (but be weary of the 3/3 domino draw). The goal of this role is to let everyone else beat each other up while you quietly pick sides, or poke at the stronger opponents to seem weak. Try to get your power gems back by striking obviously weak targets, or taking small critical strikes (single card attacks with 2, 3, 4, or 5 of hearts for the easy crit).
Key Strategy: Endgame Survival: Having 5 blood markers at the ready is a good idea. Florian can use them "at any time" to heal up to 5d6 HP. This means, that even after he has received fatal damage, he can sacrifice his 5 blood markers to save himself. Save your power gems throughout the game as there is no guarantee you will be able to retrieve them. The power crystal resource gain can be brutal. You can use Stone Heart as yet another emergency heal (on top of your trait). This will give you an immediate 12 point shield, and when that shield is broken, you will gain 12 HP. Or, you can use Heart Sear to effectively give you regenerate 2 during the -FX stage of other players turns, up to 10 HP in total during a round. Be weary, this will likely paint a target on you.
Key Strategy: Damage Dealer: Using blood markers to add damage to your standard attacks can be greatly beneficial, particularly if you wish to attempt to cycle your power gems. If used in conjunction with your Bloodstrike ability, you will gain +3 per blood marker used, instead of the +2, gain an additional 1d6+1 damage and even heal 6 HP if you cause HP loss. Use them to get power crystals. Try to focus your attacks on weaker opponents to make sure you get those overkill power crystals and cycle your bloodstrike so you can keep adding blood markers, instead of regenerating.
Key Strategy: Quiet Healer: A quiet king can be an effective king. This strategy entails sitting back and biding your time. Slowly build your HP and blood markers up without aggressively targeting anyone. Around round 3, feel free to use Sanctify to build your blood markers and HP even quicker to have them on standby for when your opponents eventually turn on you. Gather a Heart Shield for safety (but be weary of the 3/3 domino draw). The goal of this role is to let everyone else beat each other up while you quietly pick sides, or poke at the stronger opponents to seem weak. Try to get your power gems back by striking obviously weak targets, or taking small critical strikes (single card attacks with 2, 3, 4, or 5 of hearts for the easy crit).
Key Strategy: Endgame Survival: Having 5 blood markers at the ready is a good idea. Florian can use them "at any time" to heal up to 5d6 HP. This means, that even after he has received fatal damage, he can sacrifice his 5 blood markers to save himself. Save your power gems throughout the game as there is no guarantee you will be able to retrieve them. The power crystal resource gain can be brutal. You can use Stone Heart as yet another emergency heal (on top of your trait). This will give you an immediate 12 point shield, and when that shield is broken, you will gain 12 HP. Or, you can use Heart Sear to effectively give you regenerate 2 during the -FX stage of other players turns, up to 10 HP in total during a round. Be weary, this will likely paint a target on you.